7/02 (Adalon) Bug fixes for Charging Drive 7/08 (Adalon) Added new check to prevent a certain save crash 7/08 (Adalon) Fixed a logging issue with getting empty data 7/21 (Adalon) […]
Continue reading »Category: Code
For any code related updates that aren’t attentions. This will display in the main update section of the website. Example would be, like announcing that we are switching to ACM Code.
Code updates for June 2019
6/13 (Crystal) Setup Alyasne account and commands 6/13 (Crystal) Fixed lastpray log so all IMMs have access 6/13 (Crystal) Moved MUD todo list to Trello and made public. Linked on […]
Continue reading »May 2019 Code Updates
A lot of updates for April and May were the new crafting system that is still under construction as well as a conversion to C++ of the entire codebase. Other […]
Continue reading »March 2019 Code Updates
3/31 (Adalon) Quest System Upgrades 3/31 (Adalon) Quest All to see completed quests 3/31 (Adalon) Builder: QEdit available 3/31 (Adalon) Builder: Daily quests available 3/31 (Adalon) Immortal: Flag command for […]
Continue reading »Code Updates for February 2019
2/3 (Adalon) Builder: Room flag: inside 2/3 (Adalon) Builder: Mob flag: no subdue 2/3 (Adalon) Pose clears on Teleport 2/3 (Adalon) Builder: New area flag system 2/3 (Adalon) Sacrifice clearer […]
Continue reading »Code Updates for January 2019
1/3 (Adalon) No_Restring flag (mainly for crafting ingredients) 1/3 (Adalon) Adjusted invalid message for sit/sleep/rest/stand on an object 1/3 (Adalon) Fixed some boarding oddities with mounts not following. 1/3 (Adalon) […]
Continue reading »Code updates for December 2018
12/1 (Cedric) Reworked stun durations and their diminishing returns 12/1 (Cedric) Added new skill: Charging Drive 12/1 (Adalon) Instrument fix including added shell 12/1 (Adalon) Cantrip tweaks 12/1 (Adalon) Prompt […]
Continue reading »November 2018 Code Updates
11/04 (Cedric) Reworked Disarm and Guard Impact into temporary affects (no weapon drop) 11/04 (Cedric) Adjusted Disarm and Guard Impact success rates and time delays 11/04 (Cedric) Reduced Vulnerability damage […]
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