After a lot of running through the test branch, Stances are now live in Advent as well as the start of some new handling of mechanics. A stance trades pros […]
Continue reading »Category: Code Updates
To display only major code updates on the website
February 2021 Code Updates
We made several important fixes this month as well as shifting more skills over to a cleaner internal system. The changes made last month appear are stable now. That will […]
Continue reading »January 2021 Code Updates
With January, we have made some significant adjustments to the core combat formulas. As there have been a lot of changes lately, we have been letting the dust settle and […]
Continue reading »November 2020 Code Updates
November involved a lot of tweaks and fixes. This will be the plan for December as well. In most cases, while fixing we are able to update the underlying code. […]
Continue reading »October 2020 Code Updates
Here are the LIVE code updates for October, however, there’s a whole slew in the queue that are done to be brought over from Varick when he gets internet back […]
Continue reading »September 2020 Updates
Codewise, we cleaned up a few hidden crash bugs. We also did tweaking and testing crafting functions. Scrounge is an unskilled gathering command with more to be added to it. […]
Continue reading »August 2020 Updates to Code and Lore
2020-08-28 (Adalon) Bugfix: How multi-attacks were learned / unlearned 2020-08-28 (Adalon) Bugfix: Racial languages/skills being unlearned 2020-08-28 (Adalon) Bugfix: Character creation skill learning 2020-08-28 (SageUlf) Bugfix: With how fish were […]
Continue reading »Internal Code Overhaul
Today’s update was not a feature update. Though it included 90 commits spread over ten thousand lines of code that added over a thousand new lines. There was some […]
Continue reading »