After a lot of running through the test branch, Stances are now live in Advent as well as the start of some new handling of mechanics. A stance trades pros […]
Continue reading »Category: Code
For any code related updates that aren’t attentions. This will display in the main update section of the website. Example would be, like announcing that we are switching to ACM Code.
February 2021 Code Updates
We made several important fixes this month as well as shifting more skills over to a cleaner internal system. The changes made last month appear are stable now. That will […]
Continue reading »January 2021 Code Updates
With January, we have made some significant adjustments to the core combat formulas. As there have been a lot of changes lately, we have been letting the dust settle and […]
Continue reading »November 2020 Code Updates
November involved a lot of tweaks and fixes. This will be the plan for December as well. In most cases, while fixing we are able to update the underlying code. […]
Continue reading »October 2020 Code Updates
Here are the LIVE code updates for October, however, there’s a whole slew in the queue that are done to be brought over from Varick when he gets internet back […]
Continue reading »September 2020 Updates
Codewise, we cleaned up a few hidden crash bugs. We also did tweaking and testing crafting functions. Scrounge is an unskilled gathering command with more to be added to it. […]
Continue reading »August 2020 Updates to Code and Lore
2020-08-28 (Adalon) Bugfix: How multi-attacks were learned / unlearned 2020-08-28 (Adalon) Bugfix: Racial languages/skills being unlearned 2020-08-28 (Adalon) Bugfix: Character creation skill learning 2020-08-28 (SageUlf) Bugfix: With how fish were […]
Continue reading »Internal Code Overhaul
Today’s update was not a feature update. Though it included 90 commits spread over ten thousand lines of code that added over a thousand new lines. There was some […]
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