10/12 (Adalon) Fixed new bloodpet crash bug, added reminders for control and return commands 10/12 (Adalon) Fixed area load crashes 10/12 (Adalon) Rejuvenate crash bug fixed 10/12 (Adalon) Container put […]
Continue reading »Category: Code
For any code related updates that aren’t attentions. This will display in the main update section of the website. Example would be, like announcing that we are switching to ACM Code.
Code Updates for September 2018
09/26 (Adalon) Unseen Immortals show as someone 09/26 (Adalon) Speak with no argument shows languages 09/26 (Adalon) Immortals can see cloak descriptions 09/26 (Adalon) Using passive doesn’t spam anymore 09/26 […]
Continue reading »Code updates for August 2018
2018 08/03 (Cedric) Fixed the blood pet bug with rpp in prompt 08/03 (Cedric) Updated cleave skill so that only two-handed large blades can use it, longsword is not a […]
Continue reading »Necromancy School
Cedric has been working on finishing up the Necromancy school. After that we will probably focus on something not related to magic, perhaps melee combat or something. But the latest […]
Continue reading »Quick list of big changes
As a quick catch-up, here’s everything big that’s been added since the last coding update! * Smelting – characters can smelt raw ore into usable bars of metal. * NPCs […]
Continue reading »Mining is in!
The first set of crafting skills are in. Players will now be able to mine and sell certain ores to appropriate interested parties. We will also have smelting skills, and […]
Continue reading »May Code Updates so far
A list of just code updates for the month of May: 05/02 (Cedric) Sleeping folks no longer see weather messages. 05/02 (Cedric) Says that include emotes, using ()’s, can now […]
Continue reading »Necromancy School is in!
Our first round of Necromancy spells is in game and being tested by our awesome alpha testers.
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