6 – 7 1/2 paces tall
To other races, orcs are possibly the ugliest sentient creatures in Visola. They are taller than humans and much more muscular. Their skin is tough and leathery, and ranges from various shades of green to gray to nearly total black. An orc’s jaw is typically strong and wide, and protrudes out noticeably. Nearly all orcs have two tusks sticking up from their bottom jaw, directly beneath their canines. Most orcs have black hair, but some have dark browns or reds, and a white haired orc is not unheard of. Other orcs are naturally bald. Typical orc styles involve braiding or tying long hair (and beards) in intricate ways.
Female orcs are notoriously difficult to tell apart from the males, according to most non-orcs. They are just as large, muscular, and tusked as the men, though with a few more curves and no facial hair.
Orcs are without a doubt the strongest of all the races of Visola physically, and are nearly the sturdiest. Most orcs are ripped with tight, corded muscle, giving them explosive power for the size of their frame. With their wide and thick bodies, however, they are not the most agile creatures. They are seen by most races as unintelligent, and while orcs are generally not as intellectual as the average human, they are much more cunning and wise than they are usually given credit for. Many orc tribes have also gained a powerful understanding of shamanistic magic, which comes as a surprise to many people who have not witnessed it for themselves. While their brute and size makes them capable of handling forced damage, they struggle against certain hydromancy due to their fiery upbringing.
Orcs are often seen as brutal, mindless beasts, but this could not be further from the truth. Orcs are actually a shamanistic society with arich culture and strong family ties. Many orc rituals involve blood rites, and other acts that appear barbaric to outside cultures, but they have deep meaning to the orcs. Honor and loyalty are important to the orcs, as is blood relation. An orc who abandons his family, or defies his chief of his clan, is seen by the others as honorless and is often banished.
The strongest orc in the 5 major clans is its chieftain, just as a chief is the strongest family member in the family clans. The chieftain is the clans leader, and its highest power. A chieftain also settles most disputes within the clan or family clans. Any disputes that arent easily settled, or challenges to the chieftains leadership, are resolved through combat. These combats, however, are never to the death. There are no customs regarding a clans influence over another clan, but the smaller clans usually find it prudent to follow the words of the larger clans.
The Orc Clans are divided up into 5 major clans, in which each family clan is also absorbed. Often an Orc’s family name is considered its main clan. Example: Rhukk of the Karigorn Clan. Karigorn being the last name. Then the Karigorn Clan could be members of one of the 5 major clans.
Disclaimer: Our orcs are not like LoTR orcs. They are not mindless killing machines, they are not stupid, and they do not talk like they have a -350 I.Q. They are actually very intelligent and strategic warriors (hence why they were able to dominate most of the world during the Age of Strife), and are very devote (and often dark in the eyes of other races) shamans. They participate in intricate blood rites, their encampment is decorated in trophy skulls and skins of the fallen, etc.
The 5 major clans of Ka’sador are as follows:
Dragon Clan – The Dragon clan consist of Orc family clans that are religiously devote to Lord Cedric, Harbinger of War. They preach and attempt to convert other Orc Clans to follow in the footsteps of their creator, and often look down on the other Clans for their lack of devotion. They are known for wanting to bring back the old ways of the Orc people. Their symbol is of a dragon.
Variag Clan – The Variag Clan is a horde of the best Orcish warriors. Their Chieftan is often considered the Chieften of all 5 major tribes due to brute strength often being the main factor in Clan succession. They are the most respected and smallest clan, due to their strict and often violent code of honor and recruitment. Their symbol is of a blazing red sun.
Dragonslayer Clan – The Nemesis of the Dragon Clan, the Dragonslayers are remnants of the Orc Chieftans that originally rose up against Cedric during the Age of Strife. They frequently war with the Dragon Clan, and attempt to open the eyes of the other Orcs in hopes of swaying them away from Cedric’s control and remain independant of his tyrrany. Their symbol is of a sword through an ouroboros dragon.
Bloodkin Clan – The Bloodkin Clan is filled with Orc Shaman’s and Mystics. Many of the sacred blood rites and ritualistic animal sacrifices are performed by members of the Bloodkin Clan. Though powerful with their magic, to some even more powerful than the VariagClan, they still cannot reach the same respect and status among the Orc people because their might does not match the Variag. They are also considered by some to be the most intelligent of the Orcish Clans, filled with many scholars and students of the Dark Arts. Their symbol is of an upside down skull.
Hidehunter Clan – The Hidehunter Clan is filled with many of the nomadic Orcs that travel throughout Visola. They are fairly independant, seeking refuge in their solitary lifestyle, but still loyal to other Hidehunters. They are, of course, the best hunters, trackers, and survivalists in all Orcish culture due to their vast knowledge of the terrain.
Clanless – Those that are not members of the 5 major Clans of Ka’sador are considered Clanless. Clanless orcs are not often accepted into the other Clans unless they challenge a Chief or Chieftan, but exceptions have been made.
Note: All PC Orc’s are considered clanless orcs unless approved by the staff otherwise (See HELP CHARACTER RESTRICTIONS) or through roleplay with one of the Orc leaders.
Orcs were originally created by Cedric to be the ultimate tools of war, and for generations that is exactly what they were. The orcs waged war on all the other races of Visola at once during the Age of Strife, and did so with great success. Few orcs were happy being tools of war, however. When Cedric was killed, the orcs threw off these chains and strove to life peacefully and preserve their way of life, no longer controlled.
At the end of the Age of Strife, there were seven tribes of orcs. To this day, five of those tribes are still in existence, and are the largest and strongest of the tribes by far. Three claim Mount Ka’sador as their home, and the other three are nomadic. There are legends about the fate of the seventh tribe, but they vary widely. Countless smaller tribes have branched off onto their own since the days of the original seven, and some orcs wander Visola on their own, banished or otherwise found homeless.
Human – Sometimes I think it is really humans that Cedric should have created. Most are too easily corrupted with this hunger for power that they lust for. There are few that I respect.
Brownies – Small they may be, but a mighty warrior they still are. Protect them if you can, they are helpful allies, and probably the only race willing to accept us for who we really are.
Hydrelean – I can’t say that I’ve ever really met one of these ocean beasts, be cautious, we do not know what powers they hold under their waters.
Aeromis – They understand peace and have never given us any reason to believe they want nothing but peace. I’ve seen a few in the mountains, and we respect each other.
Pixies – Annoying little pests and I’ve often thought of trying one as a snack.
Elves – They are so blind with hatred for our people, I’ve not run across an elf yet who would not spit on the very path I walk on. Be very cautious if an elf is near by, I do not trust these heathens.
Centaurs – Fierce warriors and I respect their honor, but sometimes I feel as though they have been around too many elves.
Felar – Fiends! The last Felar I ran into tried to steal what gold I had, he did not wake up the following morning. They have no honor in their hearts and no place in this world.
Dwarves – Their heads are as stubborn as the very rocks of Mount Ka’sador. You cannot reason with a dwarf, but hope that you will both travel on the same path.
Gnomes – Every Gnome I’ve come across usually runs in the opposite direction. They are much too skittish for my peace of mind.
Giants – Giants have always been open with our kind. Even during the battles of the ancients they tried what they could to be merciful and understanding. For this I hold them with the highest regard.
(This is the general concept of the race. Advent allows for diversity and originality when it comes to racial concepts and background, as long as it is within reason. Physical references to races should remain within the norm. Feel free to use your creativity should you choose to do so. Orc created by: Guillaume Bonnet)