The intricate crime and imprisonment system is finished. Law enforcement players place warrants on criminals, then subdue them or arrest them mid-fight. If subdued, the criminal is imprisoned automatically. If not, the arrester has to escort the criminal themselves, where he/she serves out a sentence based on the crime, in public stocks (rotten tomatoes for throwing will come later). The arrester or a member of the same organization can release the criminal or make him/her wait or follow them at any time, as well as take the criminal out of the stocks, lead them around, and put them back in. Criminals stay in shackles as long as a member of the arresting organization is in the room with them (for interrogations and such). If the criminal is left on their own, they’ll escape quickly.