Dwarf

A Male Dwarf
“Labor earns respect”

Hometown:
Darghel in the Beruvian Mountains

Patron Deity:
Gannor the Divine Craftsman, Patron of Innovation

Average Size:
Women, 3 – 4.5 feet; men, 3 – 5 feet

Appearance:
Dwarves appear similar to humans, but are much shorter and stouter. They have short legs and round torsos with densely packed muscles making up most of their body mass. Their eye, hair and skin colors match those of humans, but dark tan and ruddy skin tones are more common in dwarves. A very pale dwarf is a rare sight. Dwarven men tend to grow their beards all through their lives, which often become exceptionally long on older dwarves. Braiding and decorating their beards in other ways is common. Dwarven women do not have beards, but are just as stout and muscular as the men, albeit with more curves. It is not unheard of for adult dwarven men to be clean shaven, but it is rare. Some dwarves, particularly older ones, consider these beardless men to be young and irresponsible, like dwarven children who never grew up.

Culture:
Dwarves are a hardy people with a great tolerance, even enjoyment, for physical labor. “Labor earns respect” is their motto, and it says a great deal about the pride they take in their work. The dwarven people have a strong appreciation for quality, and being able to take pride in one’s own accomplishments is of the utmost importance. As such, they tend to be determinedly single-minded, thinking things through and completely finishing a task before moving on.

Craftsmen are the highest echelon of dwarven society, and any profession that involves crafting is considered a prestigious one. Nearly every profession in dwarven culture is highly specialized and refined, with crafters and even farmers and chefs taking apprentices and passing down the techniques they have learned through generations of work. Even other races tend to recognize the quality produced by a dwarf who has devoted his entire life to one profession. With such a culture-wide drive for quality and perfection, laziness is harshly looked down upon, and dwarves who have no aspiration to be great at what they do receive little respect in the dwarven community.

Dwarves tend to be gruff and blunt, and their manners can seem unpolished to some races, but they are a generally honest people with a solid sense of honor. Most dwarves can’t take pride in their achievements if they use underhanded means, and so are very trustworthy. They are not naive, however, and fully understand that not all races follow their same values, not even all dwarves. There is the occasional dwarf who isn’t concerned with pride, and will lie and cheat and steal, but these dwarves tend not to like or be liked by other dwarves. In the same vein, dwarves tend not to enjoy the company of the sneakier races of Visola.

Affinities:
Strengths – Dwarves are nearly solid muscle, making them strong for their stature and incredibly tough. Their stubby legs and round, dense bodies make them one of the least agile races in Visola, however, and so dwarves tend to favor heavy armor and grounded fighting styles. They are just as cunning and wise as humans, well aware of the trickery of others even if they are not a deceitful people themselves. Dwarves have very little use for magic, however, sometimes even distaste for it, making dwarven mages a very rare sight.

History:
Dwarves are one of the oldest races in Visola, second only to the elves, but they were largely unknown until the Age of Strife. It is said that the dwarves were born when Gannor went to the Beruvian Mountains and looked over them as a sculptor examines an untouched block of stone. He carefully planned his creations and worked out even the smallest details, aspiring for perfection from the very beginning. Legend claims that the first dwarves were molded from the rock itself and given breath by Gannor. He instilled in them his own drive for crafting and quality, and sent them into the mountains to create a home where they could prosper on their own, untouched by the struggles and disagreements sure to plague the races he knew the other gods would create.

There the dwarves stayed, patiently perfecting their crafts and their home. The dwarven race met the giants early in their development, who also called the Beruvian Mountains their home. Their early encounters were uncertain, but both races were characterized by patience, and eventually they came to trust one another. For centuries, the giants were the only people to know of the existence of the dwarves. When the Age of Strife came, however, the dwarves marched out of their home to aid their large allies in battle, surprising many of the races in Visola who had never before seen a dwarf. The dwarven people proved themselves as capable warriors in that war and their hidden home remained untouched despite the devastation that ravaged the other races. As the rest of Visola worked to rebuild in the aftermath, the dwarves decided to open their gates. They began to trade with the other races, and showed Visola a unique and unrivaled style of craftsmanship.

Common Stereotypes

Human – They are hard working, which I can appreciate. But they are blinded by their greed, so watch your jewels.

Brownie – Feisty lil fellers, I do enjoy their company and admire their devotion to their cause.

Hydrelean – Hydrel? Sounds like a beast to me.

Aeromis – They seem accepting and kind, but do not appreciate order, and thus do not understand the concept of labor .

Pixie – Bastardly flies! They only want what sparkles we comb from the ground, and they’ll steal them if you aren’t careful.

Elf – They appreciate fine architecture, and provide us with good business and trade. Not so much on the physical labor though, they seem sorta….dainty.

Centaur – A good honest ally, and you can always count on them.

Orc – I respect the brothers of the mountains, but I don’t understand what motivates them.

Felarae – Never trust a Felar, no good can come from it.

Gnome – The feud with our cousins is deep-rooted, we just can’t seem to get along.

Giant – Brothers of the Beruvian mountains, they are good honest souls whom I would trust with my life.

(This is the general concept of the race. Advent allows for diversity and originality when it comes to racial concepts and backgrounds, as long as it is within reason, so feel free to use your creativity when playing the race. Physical references to races, however, should remain within the norm. Dwarf image created by: Melvin Barry Crocker)