The intricate crime and imprisonment system is finished. Law enforcement players place warrants on criminals, then subdue them or arrest them mid-fight. If subdued, the criminal is imprisoned automatically. If […]
Continue reading »Month: March 2006
Combat System
The combat system was tweaked and balanced for all the changes its gone through lately, and is now ready for Beta. Accuracy and evasion, weapons and armor, dodge rates, and […]
Continue reading »Building Resources
I found two great resources for builders: World Instruments gives great pricing ideas as well as pictures of various world instruments and some that would even be considered medieval. Zulumoon […]
Continue reading »Minor: View
You can’t “look” at characters when viewing, should this be doable?
Continue reading »Cleaner Website Layout and Code Additions
Obviously I’ve put up a slightly different version of our old website layout. This one is a bit cleaner and hopefully more secure (the previous one kept getting infected with […]
Continue reading »Mountable Centaurs
Players can now mount centaur players when grouped together. Plus, in combat, the centaur can dodge attacks against the rider, and the rider can parry attacks against the centaur.
Continue reading »Medium: Edit to Vnum and/or Reset
I’d like to be able to vnum obj # in order to find out where a vnum resets because we may need to know where objects that have been taken […]
Continue reading »Code Updates Section
This section will display the latest major code updates. All little changes will remain in help updates.
Continue reading »
/?php do_action('zeepersonal_site_title'); ?>
