We’ve survived our first month of alpha testing.  We have a good starting playerbase, some good storylines, a lot of great players getting involved in keeping things active as well as reporting bugs.  I may already be introducing our first new area this weekend, Gannor has been keeping up with typos and area fixes, and Cedric has been hard at work keeping up with the code.  In fact, his first month of code notes are as follows:
 
 10/02  (Cedric) Fixed a bug with clone names in combat
 10/02  (Cedric) Fixed a bug with HP/mana/stamina displays for new characters in score and prompts
 10/03  (Cedric) Made several improvements to the repair code
 10/03  (Cedric) Looking at a subdued target now shows its inventory
 10/03  (Cedric) Increased the frequency of autosaves
 10/03  (Cedric) Offensive skills and spells can no longer be used on subdued targets
 10/04  (Cedric) Pets/mounts now have infinite stamina
 10/04  (Cedric) Fixed a bug with items in containers affecting item carry count
 10/04  (Cedric) Fixed a bug with sleep/sit using no argument
 10/04  (Cedric) Birthdays now correctly affect stat maximums
 10/04  (Cedric) Fixed a targeting bug when a player had a raised hood
 10/05  (Cedric) Made gold/silver amounts on sentient NPCs consistent throughout the MUD
 10/06  (Cedric) ‘repair’ with no argument now shows costs for broken items in inventory
 10/06  (Cedric) Fixed a major bug with spells not casting using the correct Principle skills
 10/06  (Cedric) Fixed a bug with spell prerequisites not allowing them to be practiced
 10/06  (Cedric) Fighting with a sheathed weapon now increases unarmed, instead of the sheathed weapon’s skill
 10/06  (Cedric) Sheathed weapons no longer take durability damage
 10/06  (Cedric) Melee accuracy when fighting with a sheathed weapon now goes by the unarmed skill
 10/06  (Cedric) Players can no longer parry while their weapons are sheathed
 10/06  (Cedric) Players no longer lose stamina while riding mounts
 10/06  (Cedric) Removed gold costs from unlearning skills/spells/schools
 10/07  (Cedric) Adjusted the rate at which natural trains are given
 10/07  (Cedric) Removed the afk command
 10/07  (Cedric) Fixed a few bugs, you know how it is
 10/07  (Cedric) Reworked chances and other affects of steal and pickpocket
 10/08  (Cedric) Finally fixed a bug causing stats to lower when affects wore off
 10/08  (Cedric) Limited the max number of items a shopkeeper will hold (frickin snake scales…)
 10/08  (Cedric) NPC shopkeepers can no longer be stolen from
 10/09  (Cedric) Improved the examine and browse commands
 10/09  (Cedric) Reworked the ratings for the ‘consider’ command
 10/09  (Cedric) Added sellable parts for winged, feathered, and tailed creatures
 10/09  (Cedric) Changed the gold worth of animal parts around
 10/09  (Cedric) Hidden/invisible/camouflaged players now show up on the who list and OOC channels
 10/09  (Cedric) Banks now auto convert silver into gold when depositing
 10/09  (Cedric) Fixed a bug with raised cloaks showing a person’s true identity
 10/09  (Cedric) Fixed a bug with the ‘shield attack’ skill
 10/10  (Cedric) Capped passive skill points at 200%
 10/10  (Cedric) Quiet mode no longer affects beta, newbie, and clan channels
 10/10  (Cedric) Fixed a bug where being drunk lowered your language skill percentage
 10/11  (Cedric) Fixed a bug prematurely limiting growth HP
 10/11  (Cedric) Subdued players are now invulnerable for a shorttime after waking up
 10/11  (Cedric) Guards no longer attack prisoners
 10/11  (Crystal) Paid for Advent for the month of October
 10/15  (Cedric) Fixed a bug with steal coin amounts
 10/15  (Cedric) Fixed a bug with steal success rates
 10/15  (Cedric) Fixed a bug with tumble/drive/dash/pursue/etc and autofollow
 10/20  (Cedric) Skill prerequisites now work correctly, as far as higher ranks not counting for the prereq
 10/20  (Cedric) Lower rank skills are no longer practiceable if a character already has the higher rank
 10/20  (Cedric) Dual wield now lets a character throw punches with free hands
 10/20  (Cedric) Using $t (or $-anything) in channels no longer causes problems
 10/21  (Cedric) Tweaked prerequisites for practicing skills a little
 10/21  (Cedric) Fixed bugs with the ‘swap’ command
 10/21  (Cedric) Fixed a few other minor bugs not worth mentioning
 10/22  (Cedric) Using speech in emotes will now reveal hidden speakers
 10/22  (Cedric) Fixed a couple li’l bity bugs
 10/23  (Cedric) Opening/closing doors while sneaking now opens both sides correctly
 10/23  (Cedric) Stats for different weapon types were adjusted for better balance
 10/23  (Cedric) Combat damage for high power characters was drastically reduced
 10/23  (Cedric) Gave torches and maps to newbies when they are outfitted
 10/23  (Cedric) Fixed bugs with the ‘unlearn’ command
 10/23  (Cedric) New characters now start with their appropriate language skill at 100%
 10/24  (Cedric) Fights involving too many combatants no longer crash the MUD
 10/24  (Cedric) Call backup NPCs no longer wander on their own
 10/24  (Cedric) Immobile characters can no longer whisper to other immobile characters
 10/25  (Cedric) Fixed the order command for pets
 10/25  (Cedric) Lowered kick damage
 10/25  (Cedric) Altered when hide and camouflage are usable
 10/26  (Cedric) Changed how weapons, armor, and trainer’s skills save, to avoid future issues
 10/27  (Cedric) Fixed pour
 10/27  (Cedric) Fixed fill
 10/27  (Cedric) Added ‘sip’ and ‘chug’ commands for versatile drinking
 10/27  (Cedric) Rotten food now has effects on players when they eat it
 10/27  (Cedric) Fixed a capitalization issue with NPCs and characters in disguises
 10/27  (Cedric) Fixed many minor issues that aren’t cool enough to get their own line
 10/29  (Cedric) Fixed a bug with disarm, and a bug with browse
 10/29  (Cedric) Fixed a builder issue with the ? menu
 10/30  (Cedric) Fixed an issue with drink and chug
 10/30  (Cedric) Adjusted the fundamentals of magic damage
 10/30  (Cedric) Touched up all pyromancy spells for balance
 10/30  (Cedric) Examining a spellbook now shows the list of spells it contains
 10/31  (Cedric) Fixed a bug with month/season names in weather and time
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