Mob Flags

Below is a complete list of building flags used in Advent of the Mists, should you get confused what something does.

Act:

aggressive The mob becomes aggressive, attacking any visible characters that walk in.
bankerFlags the mob a banker.
changerMeans they convert silver coins to gold coins and vice versa.
clericMob fights with cleric abilities.
gain
healerFlags the mob as a healer, non-casting.
mageMob fights with mage abilities.
mountFlags the mob as a mount..
no_trackPrevents the mob from being tracked.
petFlags the mob as a pet.
practiceFlags the mob as able to practice from.
sentinelCauses the mob to stay in the room.
scavengerThe mob picks up dropped items.
stable_handlerFlags the mob as a stablemaster.
stay_areaThe mob roams around but stays in the area.
thiefMob fights with thief abilities.
trainFlags the mob as a trainer.
undeadMob fights with undead abilities.  Immune to calm, sleep, and poison.
update_always
warriorMob fights with warrior abilities.
wimpyCauses the mob to flee when low on hitpoints
salaryFlags the mob as someone who can gives salary and wages
arena

Offensive Maneuvers:

area_attack
backstab
bashMob bashes opponent
berserkMob goes berserk!
berserk_rank2
disarmMob disarms opponent
dodgeWhat do you think? They dodge!
fastMob is fast, and stuff. Mob hits more.
kickMob kicks.
kick_rank2
dirt_kickMob kicks dirt, blinding victim
parryMob parries
rescue
tripMob trips the opponent
second_attack
third_attack
fourth_attack
assist_allMob assists everyone
assist_raceMob assists it’s own
race
assist_playersMob assists player being attacked
assist_vnumMob assists mob of the same vnum