Below is a complete list of building flags used in Advent of the Mists, should you get confused what something does.
Sector:
air | Must fly in order to move through the area. |
city | Flags sector as a city |
desert | Flags sector as a desert. Affects weather as much hotter. |
field | |
forest | Flagged as forest terrain. Allows creatures to camo and search for herbs. |
hills | |
inside | Flags the room as inside, no weather commands (except maybe thunder) |
mountain | More movement used to climb mountains. |
deep-water | Must be able to fly, swim, or use a boat to cross. Float will not work. |
swamp | More movement used to sludge through swamps. |
shallow-water | Shallow water areas, anyone can cross by walking or floating. |
transport | For moving area such as wagons or boats |
underground | Flags as underground, inside. |
underwater | Flags area as underwater, need to be able to swim to go under water. Will lose hp per tick. Water breathing extends the length of time one can stay in underwater areas. |
road | Faster movement. |
Room:
bank | Flags the room as a bank |
dark | Means you need a light to see in the room. |
gods_only | Only Gods may enter |
imp_only | Only IMP’s may enter |
newbies_only | Only newbies (Level 5 and lower) may enter. |
no_gate | Flags the room so you are not able to gate from or gate to. |
no_magic | Flags the room so spells and magic are unable to be cast. |
no_mob | Mobs are not able to follow. |
no_recall | Unable to recall. |
no_summon_to | You are not able to summon someone to the room. |
no_summon_from | You are not able to summon someone from the room. |
no_teleport | You are unable to teleport into the room. |
pet_shop | Flags the room as a pet shop. |
private | A maximum of two people in the room at once. |
road | Flags the room as a road, costing only half of your movement to walk. |
safe | You are unable to attack mobs or characters |
solitary | Only one person in the room at a time. |
temple | Flags the room as a temple |
no_eat | Prevents characters from going hungry when in the room (usually only God rooms) |
no_drink | Prevents characters from dying of thirst when in the room (usually only God rooms) |
stables | Makes the room a stable |
arena | Makes the room an arena for watching and gladiator matches |
update_always | |