Creating a shop consists of creating a shopkeeper mob (determining whether he’s in an actual store or a wandering mob), creating the merchandise, and setting up the shop information.
The first step to creating a shop is to have a mob ready to be your shop. Once he is created, come back here to set up your shop.
Now that your mob is created type: shop
shop sell {obj|mob} [vnum] [limit] (use -1 for unlimited) shop sell remove [vnum] shop buy [item_type] shop delete shop show End Result: Shop Information: | Shop sell allows you to set what this particular shop is going to sell (whether it’s an obj/mob), the vnum of the obj/mob, and how many it’s going to sell. Example: shop sell obj 10 -1 Shop sell remove allows you to remove an item/mob from resetting in your shop. Example: shop sell remove 10 Shop buy {item type} allows you to determine the type of objects that this shop will buy from players. Shop delete will delete all shop options from your shop. Shop show will allow you to display your items in a particular order. Store Type allows you to determine whether this is a stationary shop or a traveling peddler. This is not activated yet. Note: Mounts and pets will need their act flag set accordingly as pet or mount. |
To exit the mob editor, type: done
And be sure to -always- save your area by typing: edit area, asave area, done