Objects Spells/Pills/Potions

To start editing an object, go to the room you wish this object to reset in.

Type: edit object create <vnum> – This will create a new object.
Type: edit object <vnum> – To edit an existing object.
Type: olist all or olist 2 – To see a list of all the objects in the area while in the object editor.
Type: show – to see the current information of the object, which should look like this:

To build the basics of your object, go to the Objects Tutorial first, then come back here for the scroll values.

Keywords: [no name]
Area: [ 3] Thelasian Harbor
Vnum: [ 256]
Type: [scroll]
Level: [ 1]
Wear flags: [hold take]
Extra flags: [none]
Material: [parchment]
Condition: [ 100]
Weight: [ 5]
Cost: [ 200]
Size: [tiny]
Ex desc kwd: [none]
Short desc: (no short description)
Long desc: (no description)
[v0] Level: [0]
[v1] Spell: reserved
[v2] Spell: reserved
[v3] Spell: reserved
[v4] Spell: reserved

Scrolls/Pills/Potions

Scrolls, Pills, and Potions are items that used on your character by reciting scrolls, eating pills, or quaffing potions.

The v0 level of one of these items determines the level of the SPELL, -not- the object. This can be set by typing: v0 <number>

v1, v2, v3, and v4 are all the same, these are the seperate spells you can add to a item. Obviously you can only put a max of 4 spells on a scroll, pill, or potion, but it does not have to be this many.

To set a spell on a scroll type: v1/v2/v3/v4 <spell>

To exit the object editor, type: done

And be sure to -always- save your area by typing: edit area, asave area, done