To start editing an object, go to the room you wish this object to reset in.
Type: edit object create <vnum> – This will create a new object.
Type: edit object <vnum> – To edit an existing object.
Type: olist 1/2/3 – To see a list of all the objects in the area while in the object editor.
Type: show – to see the current information of the object, which should look like this:
To build the basics of your object, go to the Objects Tutorial first, then come back here for the furniture values.
Keywords: [no name] Area: [ 3] Thelasian Harbor Vnum: [ 256] Type: [furniture] Level: [ 1] Wear flags: [none] Extra flags: [none] Material: [unknown] Condition: [ 100] Weight: [ 5] Cost: [ 200] Size: [tiny] Ex desc kwd: [none] Short desc: (no short description) Long desc: (no description) [v0] Max people: [0] [v1] Max weight: [0] [v2] Furniture Flags: none [v3] Heal bonus: [0] [v4] Mana bonus: [0] | Furniture Max People and WeightMax people and Max weight help determine what the piece of furniture can handle. A queen sized bed normally can fit 3 people on it, so you would set the max people to 3. An iron bench could hold more weight than a wooden bench, etc. To set the max amount of people that can fit on your furniture type: v0 <number> Keep in mind that if you create a giant sized piece of furniture, then the max amount of people would be the max amount of ‘giant’ people. Not normal sized. The code will determine other sizes automatically by the amount of people you set. We will come up with a weight chart for what material bench can handle what amount of weight. To set the weight that a piece of furniture can handle type: v1 <weight> |
Keywords: [no name] Area: [ 3] Thelasian Harbor Vnum: [ 256] Type: [furniture] Level: [ 1] Wear flags: [none] Extra flags: [none] Material: [unknown] Condition: [ 100] Weight: [ 5] Cost: [ 200] Size: [tiny] Ex desc kwd: [none] Short desc: (no short description) Long desc: (no description) [v0] Max people: [0] [v1] Max weight: [0] [v2] Furniture Flags: none [v3] Heal bonus: [0] [v4] Mana bonus: [0] | Furniture FlagsFurniture flags are there to set what the furniture is used for, basically. If you create a tub, then people can sit_in it, but not stand_on it. For chairs you can rest_on, or sit_on, but normally you can’t sleep_on it. To see a list of furniture flags type: ? furniture To toggle a furniture flag on and off type: v2 <all flags> When setting flags you have to set them all at once. If you need to remove a furniture flag, just reset all the flags you want again without that particular one. |
Keywords: [no name] Area: [ 3] Thelasian Harbor Vnum: [ 256] Type: [furniture] Level: [ 1] Wear flags: [none] Extra flags: [none] Material: [unknown] Condition: [ 100] Weight: [ 5] Cost: [ 200] Size: [tiny] Ex desc kwd: [none] Short desc: (no short description) Long desc: (no description) [v0] Max people: [0] [v1] Max weight: [0] [v2] Furniture Flags: none [v3] Heal bonus: [0] [v4] Mana bonus: [0] | Heal and Mana BonusThe basic concept of furniture is for people to rest on and heal when tired. We can set a piece of furniture so that it heals a lot or a little. We do this by setting healing and mana bonuses. To set the healing bonus to a piece of furniture type: v3 <number> The average bonus for pieces of furniture is from 1-10. For rare special pieces of furniture it can be more, but we don’t want any furniture that heals people completely in one tick. |
To exit the object editor, type: done
And be sure to -always- save your area by typing: edit area, asave area, done