To start editing an object, go to the room you wish this object to reset in.
Type: edit object create <vnum> – This will create a new object.
Type: edit object <vnum> – To edit an existing object.
Type: olist 1/2/3 – To see a list of all the objects in the area while in the object editor.
Type: show – to see the current information of the object, which should look like this:
To build the basics of your object, go to the Objects Tutorial first, then come back here for the book values.
**Additional Notes
– Books will most likely be flagged as material parchment or stone/wood.
– Book should always be size all
– Average weight for a book is 2-3 pounds, stone should be no more than 15, depending on size. Scrolls are probably only 1 pound.
Keywords: [tunic simple plain] Area: [ 7] Mistwood Vnum: [ 861] Type: [clothing] Level: [ 0] Wear Loc: [torso hold] Extra flags: [inventory] Perm Spell: [nothing] Activation: [never] Act chance: [100%] Material: [cotton] Condition: [ 100] Weight: [ 0.0] Cost: [ 20] Timer: [0] Size: [all] Ex desc kwd: [tunic] Short desc: a simple plain tunic Long desc: A tunic made of cotton cloth has been left here. | Object Short and Long Description Short descriptions, are what is shown when the object is worn. For creating a book, you can include the title of the book in the short description if you want. An example would be: a book that reads "Tale of Two Cities" Long descriptions are what is shown when the object is on the ground. When creating the long description, like the short, you can add the title of the book. An example would be: A leather bound book has been placed here, etched with the words "Tale of Two Cities" in gold. Long descriptions can not be something like: A purple flower. It has to show what the object is doing. Is the purple flower lying there? Floating? Is it on a plant? Is it in a garden? It should be something like: A potent purple flower towers disobediently above a patch of green foliage. |
Keywords: [tunic simple plain] Area: [ 7] Mistwood Vnum: [ 861] Type: [clothing] Level: [ 0] Wear Loc: [torso hold] Extra flags: [inventory] Perm Spell: [nothing] Activation: [never] Act chance: [100%] Material: [cotton] Condition: [ 100] Weight: [ 0.0] Cost: [ 20] Timer: [0] Size: [all] Ex desc kwd: [tunic] Short desc: a simple plain tunic Long desc: A tunic made of cotton cloth has been left here. Long desc: (no description) | Object Extra DescriptionExtra descriptions allow us to add detail and originality to our objects. It is a must for you to create some sort of extra description for your objects, even food. Extra descriptions are what is shown when we ‘look’ at our objects. To set an extra description, type: ed add ‘keywords’ This will take you into the description editor, which has very strict commands for use. It should look like this: -=======- Entering APPEND Mode -========- If you want to insert or remove a line type the following: And most importantly, to get out of the description editor, you type: @ To see a complete list of different commands you can do while in the editor, type: *h To replace a section or word: This is the meat of the book, and for consistency this is how we would like all of our books formatted: This would show a list of chapters, poems, stories, etc in the book, and should look something like this (although you can get creative with the layout of the table of contents): Afterwards, you will add extra descriptions for each chapter. For example, if we wanted to add chapter 1 this is what we would type: ed add ‘1 one storyteller story’ and you would fill in the story in the editor as normal. What this would do, if someone wanted to: read 1, read one or read storyteller, it would then display that chapter. The same goes for the rest of the chapters. Try to include the number (If you decide to number or use roman numerals), and also the chapter title. Notice I didn’t use THE in the ed keywords since THE is used in several chapters. Now as far as scrolls are concerned, they are usually just one page. So you’d explain the description of the scroll, and any markings, in the first paragraph. Maybe add a straight or dotted line after that, and then display the entire contents of the scroll as if someone has just unrolled it, instead of making chapters like a book. For example: Don’t forget you can add chapters in your paragraphs with the insert command above. |
To exit the object editor, type: done
And be sure to -always- save your area by typing: edit area, asave area, done